Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeSearchLatest imagesRegisterLog in

 

 Druid changes at Patch 2.3.0

Go down 
2 posters
AuthorMessage
Bullbv

Bullbv


Number of posts : 16
Age : 46
Localisation : Hellas
Registration date : 2007-08-10

Druid changes at Patch 2.3.0 Empty
PostSubject: Druid changes at Patch 2.3.0   Druid changes at Patch 2.3.0 Icon_minitimeFri Oct 19, 2007 5:13 am

Barkskin: It is no longer possible to cast this spell while Cycloned.

Cure Poison and Abolish Poison are now usable in Tree of Life Form.
Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.

Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.

Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.

Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.

Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.

Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other's Hibernate.

Intensity (Restoration) increased to 10/20/30% mana regeneration.

Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.

Rebirth cooldown reduced to 20 minutes, from 30 minutes.
Remove Curse is now usable in Moonkin Form.

Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.

Soothe Animal: This spell now properly consumes Nature's Swiftness.

Tranquility now gains additional benefit from spell damage and healing bonuses.[b]


Last edited by on Wed Oct 24, 2007 2:55 pm; edited 1 time in total
Back to top Go down
inhuman3
Guest




Druid changes at Patch 2.3.0 Empty
PostSubject: Re: Druid changes at Patch 2.3.0   Druid changes at Patch 2.3.0 Icon_minitimeFri Oct 19, 2007 7:51 am

retard blizz
Back to top Go down
britishbull




Number of posts : 6
Age : 32
Localisation : england..land of the emo's :D
Registration date : 2007-06-09

Druid changes at Patch 2.3.0 Empty
PostSubject: Re: Druid changes at Patch 2.3.0   Druid changes at Patch 2.3.0 Icon_minitimeWed Oct 24, 2007 8:46 am

AHHHHMAAAGODDD allways nurf..they even nurf the looks...blizzard..leave the druids alone!..nurf the warlocks!


..and mostly sowl... lol!
Back to top Go down
Sponsored content





Druid changes at Patch 2.3.0 Empty
PostSubject: Re: Druid changes at Patch 2.3.0   Druid changes at Patch 2.3.0 Icon_minitime

Back to top Go down
 
Druid changes at Patch 2.3.0
Back to top 
Page 1 of 1
 Similar topics
-
» balance druid pve specc
» Druid wanting to join your guild.
» Changes of 2.3.0 patch which will affect the Hunter class

Permissions in this forum:You cannot reply to topics in this forum
 :: Classes :: Druid-
Jump to: